WEBVTT 00:02.601 --> 00:04.267 Watching a hockey player score a goal 00:04.267 --> 00:05.834 can be a rush of excitement, 00:05.834 --> 00:08.033 but did you know players often take physics 00:08.033 --> 00:09.801 into account as they play? 00:09.801 --> 00:12.200 We join the Raleigh, North Carolina hockey team, 00:12.200 --> 00:13.734 the Carolina Hurricanes, 00:13.734 --> 00:16.501 and learn how torque, friction, energy transfers, 00:16.501 --> 00:18.167 and vectors make for success on the ice. 00:20.701 --> 00:23.434 - [Narrator] Hockey is one of the fastest sports on Earth. 00:23.434 --> 00:25.868 Players travel as fast as vehicles. 00:25.868 --> 00:28.267 Hockey pucks scream along the ice at 90 miles per hour. 00:29.634 --> 00:30.234 (crowd cheering) 00:31.501 --> 00:32.868 - You gotta know not just what you're doing, 00:32.868 --> 00:33.767 but what everyone else is doing 00:33.767 --> 00:35.133 and where everyone else is, 00:35.133 --> 00:37.167 so it's awareness, knowing where they're going, 00:38.367 --> 00:39.634 anticipating where they're going 00:39.634 --> 00:41.968 so that you can get the puck to them sometime, 00:41.968 --> 00:42.734 or your body in time. 00:47.534 --> 00:49.234 - [Narrator] But it's not just practice 00:49.234 --> 00:51.467 that helps the Carolina Hurricanes win 00:51.467 --> 00:52.701 in this fast and frozen sport. 00:56.634 --> 00:58.100 It's science. 00:58.100 --> 01:01.434 We spent some time at a Hurricanes practice to find out. 01:01.434 --> 01:03.100 - A lot going on in about a split second, 01:03.100 --> 01:04.634 and these that are so good 01:04.634 --> 01:06.701 they figure it all out and it happens naturally. 01:08.067 --> 01:09.501 - We've just played for so long 01:09.501 --> 01:10.634 it just comes naturally now. 01:11.868 --> 01:13.000 - There's a lot of information 01:13.000 --> 01:14.300 being thrown at you as a goalie, 01:14.300 --> 01:16.434 because you've gotta worry about the shooter, 01:16.434 --> 01:18.267 you've gotta worry about the pass options. 01:18.267 --> 01:19.534 Is there a screen? 01:19.534 --> 01:20.400 Could it hit somebody in front of you 01:20.400 --> 01:21.334 and it's a broken play? 01:23.300 --> 01:25.167 - [Narrator] Let's look first at the slap shot. 01:25.167 --> 01:27.701 It's one of the most exciting moments in hockey, 01:27.701 --> 01:29.801 as well as a dramatic example 01:29.801 --> 01:31.534 of how multiple types of energy are used. 01:32.434 --> 01:34.133 The power comes from the player 01:34.133 --> 01:36.267 transferring weight from the back legs, 01:36.267 --> 01:37.934 through the body, down the arms, 01:37.934 --> 01:39.801 and right through to the stick. 01:39.801 --> 01:41.834 The moving player, and the moving stick, 01:41.834 --> 01:43.167 are examples of kinetic energy. 01:44.100 --> 01:45.601 That's the energy of movement, 01:45.601 --> 01:47.634 but there's more to it than that. 01:47.634 --> 01:48.934 - Obviously the big windup, 01:48.934 --> 01:51.033 but you're trying to hit actually the ice first. 01:51.033 --> 01:52.400 People may not know that 01:52.400 --> 01:53.434 so you can bend the stick, 01:54.601 --> 01:55.801 and the stick's actually doing the work. 01:55.801 --> 01:57.167 - [Narrator] The bent stick is an example 01:57.167 --> 01:59.501 of potential energy, the energy stored in an object. 02:00.767 --> 02:03.033 When the stick actually hits the puck, 02:03.033 --> 02:05.467 the energy stored in the bowed stick 02:05.467 --> 02:08.701 is converted to kinetic energy, and released into the puck. 02:08.701 --> 02:10.200 The overall motion of the shooter 02:10.200 --> 02:12.234 combined with the stick snapping back 02:12.234 --> 02:14.234 gives the slap shot so much power. 02:14.234 --> 02:16.534 - That torque on that stick's gonna make that puck 02:16.534 --> 02:17.734 go where it wants to go 02:17.734 --> 02:20.901 at the speed at which it wants to go. 02:20.901 --> 02:22.367 can get a little more torque on their stick, 02:22.367 --> 02:23.701 a little more bend, 02:23.701 --> 02:25.901 creates a lot more velocity through the puck. 02:25.901 --> 02:27.067 - [Narrator] And it turns out there are 02:27.067 --> 02:29.100 different types of hockey sticks. 02:29.100 --> 02:30.934 - There's a lot of physics that goes into that for sure. 02:30.934 --> 02:34.100 I mean a lot of guys use different flexes of stick. 02:34.100 --> 02:37.067 I use more of a whippy stick, so it's easier to move 02:37.067 --> 02:40.400 and then guys like Justin Faulk use a really stiff stick, 02:40.400 --> 02:42.200 so that means basically if you have 02:42.200 --> 02:44.834 a lot of upper body strength and use a stiffer stick 02:44.834 --> 02:46.267 then you're gonna have a harder shot 02:46.267 --> 02:48.567 just 'cause of the basic physics of the stick. 02:48.567 --> 02:50.434 - [Narrator] Here's a different type of shot. 02:50.434 --> 02:52.200 Players call it a flick, or a wrist shot. 02:53.234 --> 02:54.868 - Now you're talking about no windup, 02:54.868 --> 02:56.167 but you're still, if you watch, 02:56.167 --> 02:57.801 guys will get torque on that stick, 02:57.801 --> 02:58.901 so they're still watching. 02:58.901 --> 03:00.200 That stick's still gonna bend. 03:00.200 --> 03:02.267 So now the puck's right on the stick, 03:02.267 --> 03:03.667 but they're pushing into the ice 03:03.667 --> 03:05.467 to get again that bend on that stick 03:05.467 --> 03:07.133 to get that stick to do the work 03:07.133 --> 03:09.868 and that whip of that stick is getting the work done. 03:09.868 --> 03:11.567 Now obviously they have to have strength, 03:11.567 --> 03:12.434 and you have to have timing 03:12.434 --> 03:13.567 and you have to have skill 03:13.567 --> 03:14.567 to put the puck where you want it. 03:14.567 --> 03:15.601 That's a whole nother game. 03:15.601 --> 03:16.701 - [Narrator] That's an example 03:16.701 --> 03:17.801 of what's called projectile motion, 03:17.801 --> 03:19.868 how an object propelled through the air 03:19.868 --> 03:20.834 is influenced by gravity. 03:21.701 --> 03:23.667 As the player snaps his wrist, 03:23.667 --> 03:27.000 the puck rolls off the blade and towards the target. 03:27.000 --> 03:29.300 The longer the puck is in contact with the stick, 03:29.300 --> 03:31.801 the faster it spins when it leaves the stick, 03:31.801 --> 03:34.100 and that spin keeps the puck on target, 03:34.100 --> 03:36.100 even though gravity is pulling it down. 03:36.100 --> 03:39.000 - But you'll move it on your stick 03:39.000 --> 03:41.534 so guys will pull it in to get more torque in here, 03:41.534 --> 03:42.601 you know to get that bend. 03:43.834 --> 03:44.901 Sometimes guys like it 03:44.901 --> 03:46.567 depending on the curve of their stick. 03:46.567 --> 03:48.267 There's a lot of stuff going on 03:48.267 --> 03:49.968 where you release the puck off the blade. 03:51.767 --> 03:53.434 - These players are so good that they can start 03:53.434 --> 03:54.567 with the puck out here, 03:54.567 --> 03:55.934 but by the time they release it, 03:55.934 --> 03:57.267 it's two feet in tighter 03:57.267 --> 03:58.601 so they're changing their angle 03:58.601 --> 03:59.634 trying to sneak one by ya. 04:01.400 --> 04:02.968 - [Narrator] Finally there's passing. 04:02.968 --> 04:05.701 It's one of the most important skills in hockey. 04:05.701 --> 04:08.033 Passing involves speed, accuracy, 04:08.033 --> 04:09.467 and a vision of what is happening. 04:10.334 --> 04:11.334 - How fast they're moving, 04:11.334 --> 04:12.701 obviously if they're moving 04:12.701 --> 04:14.167 then for sure you're passing it where you think 04:14.167 --> 04:15.601 they're gonna be, where they're going. 04:15.601 --> 04:17.734 That's kind of the famous Wayne Gretzky quote 04:17.734 --> 04:19.300 is he's not going where the puck is, 04:19.300 --> 04:20.868 he's going where the puck is going. 04:20.868 --> 04:20.901 - [Narrator] Passing is an example 04:20.901 --> 04:22.067 - [Narrator] Passing is an example 04:22.067 --> 04:24.000 of what's called velocity vectors in physics. 04:25.267 --> 04:26.901 A vector is a quantity with 04:26.901 --> 04:28.934 more than one piece of information. 04:28.934 --> 04:30.400 The players, and the puck itself, 04:31.300 --> 04:33.434 all have speed and direction. 04:33.434 --> 04:35.501 Putting the vectors together shows 04:35.501 --> 04:38.200 where the puck needs to go to complete the pass. 04:38.200 --> 04:41.400 Of course, hockey players do all of this instinctively. 04:41.400 --> 04:42.868 - There's a lot going into passing. 04:42.868 --> 04:44.334 It looks like nothing's going on, 04:44.334 --> 04:46.234 but there's the pace of the pass, number one. 04:46.234 --> 04:47.634 The curve that you're passing it to, 04:47.634 --> 04:48.501 so if the guy's on his forehand 04:48.501 --> 04:50.000 I can fire it hard, 04:50.000 --> 04:51.567 meaning I don't have to lead him too much. 04:51.567 --> 04:54.033 If he's on his backhand where it's a harder pass to accept, 04:54.033 --> 04:55.534 I better put a little more touch on it. 04:55.534 --> 04:56.901 A little more gentle, if you will, 04:57.934 --> 04:59.133 and I maybe have to put it 04:59.133 --> 05:00.801 a little ahead of him a little more 05:00.801 --> 05:02.334 so he can skate into it. 05:02.334 --> 05:02.934 (crowd cheering) 05:04.367 --> 05:05.567 There's a lot going on. 05:05.567 --> 05:06.400 People don't need to probably know all that. 05:06.400 --> 05:07.834 At the end of the day, 05:07.834 --> 05:10.834 just putting it in the back of the net however you can. 05:10.834 --> 05:11.400 - Quest for more hockey, 05:11.400 --> 05:13.701 visit 05:15.701 --> 05:16.701 (pleasant music)