WEBVTT 00:00.734 --> 00:02.700 position:10% line:85% size:80% ANNOUNCER: PRESENTATION OF SCIENCE TREK ON 00:02.700 --> 00:05.467 position:10% line:85% size:80% IDAHO PUBLIC TELEVISION IS MADE POSSIBLE THROUGH THE GENEROUS 00:05.467 --> 00:08.467 position:10% line:85% size:80% SUPPORT OF THE LAURA MOORE CUNNINGHAM FOUNDATION-COMMITTED 00:08.467 --> 00:11.166 position:10% line:85% size:80% TO FULFILLING THE MOORE AND BETTIS FAMILY LEGACY OF BUILDING 00:11.166 --> 00:13.367 position:10% line:85% size:80% THE GREAT STATE OF IDAHO. 00:13.367 --> 00:16.834 position:10% line:85% size:80% BY THE FRIENDS OF IDAHO PUBLIC TELEVISION AND BY THE 00:16.834 --> 00:19.533 position:10% line:85% size:80% CORPORATION FOR PUBLIC BROADCASTING. 00:20.333 --> 00:22.734 position:10% line:85% size:80% JOAN CARTAN-HANSEN: COMPUTERS: THEY'RE IN OUR HOMES, OUR WORK, 00:22.734 --> 00:26.066 position:10% line:85% size:80% OUR SCHOOLS, THEY'RE IN OUR PHONES, OUR APPLIANCES, OUR 00:26.066 --> 00:28.100 position:10% line:85% size:80% TOYS; ALMOST EVERYWHERE! 00:28.100 --> 00:30.266 position:10% line:85% size:80% BUT HOW DO COMPUTERS WORK? 00:30.266 --> 00:32.900 position:10% line:85% size:80% FIND OUT SCIENCE TREK IS NEXT. 00:34.000 --> 00:43.266 position:10% line:85% size:80% (MUSIC) 00:43.834 --> 00:46.000 position:10% line:85% size:80% CARTAN-HANSEN: HI, I'M JOAN CARTAN-HANSEN. 00:46.000 --> 00:48.700 position:10% line:85% size:80% AND WELCOME TO SCIENCE TREK, AND WELCOME TO THE OFFICES OF HP 00:48.700 --> 00:49.900 position:10% line:85% size:80% HERE IN BOISE. 00:49.900 --> 00:52.633 position:10% line:85% size:80% TODAY SCIENTISTS ARE STANDING BY TO ANSWER YOUR QUESTIONS ABOUT 00:52.633 --> 00:55.533 position:10% line:85% size:80% COMPUTERS, AND LATER ON IN THE SHOW WE'LL GO TO A CODING CLASS 00:55.533 --> 00:58.367 position:10% line:85% size:80% FOR KIDS AT THE DISCOVERY CENTER. 00:58.367 --> 01:01.800 position:10% line:85% size:80% BUT FIRST, LETS LEARN A LITTLE BIT MORE ABOUT COMPUTERS. 01:05.066 --> 01:06.433 position:10% line:85% size:80% STUDENT 1: "WHAT ARE YOU DOING?" 01:06.433 --> 01:08.467 position:10% line:85% size:80% STUDENT 2: "PRETENDING TO BE A COMPUTER." 01:08.467 --> 01:09.600 position:10% line:85% size:80% STUDENT 1: "A COMPUTER?" 01:09.600 --> 01:12.000 position:10% line:85% size:80% STUDENT 2: "YES A COMPUTER IS BASICALLY A MACHINE THAT 01:12.000 --> 01:13.100 position:10% line:85% size:80% PROCESSES INFORMATION. 01:13.100 --> 01:16.100 position:10% line:85% size:80% WRITE DOWN A MATH PROBLEM ON THIS PIECE OF PAPER." 01:16.100 --> 01:20.100 position:10% line:85% size:80% STUDENT 1: "OKAY HERE." 01:20.100 --> 01:23.800 position:10% line:85% size:80% STUDENT 2: "HERE YOU GO." 01:23.800 --> 01:26.367 position:10% line:85% size:80% STUDENT1: "THAT'S BEING A COMPUTER?" 01:26.367 --> 01:29.000 position:10% line:85% size:80% CARTAN-HANSEN: YES IT IS, SORT OF. 01:29.000 --> 01:31.834 position:10% line:85% size:80% BROADLY A COMPUTER IS A MACHINE THAT CAN CARRY OUT A SET OF 01:31.834 --> 01:34.734 position:10% line:85% size:80% INSTRUCTIONS TO COMPLETE A CALCULATION OR A TASK. 01:34.734 --> 01:38.900 position:10% line:85% size:80% THE WORD COMPUTER WAS FIRST USED IN THE SIXTEEN HUNDREDS TO 01:38.900 --> 01:42.433 position:10% line:85% size:80% DESCRIBE THE PEOPLE WHO DID MATH PROBLEMS TO CALCULATE THINGS 01:42.433 --> 01:45.066 position:10% line:85% size:80% LIKE THE POSITIONS OF THE STARS. 01:45.066 --> 01:48.333 position:10% line:85% size:80% BUT PEOPLE GOT BORED AND MAD MISTAKES. 01:48.333 --> 01:51.100 position:10% line:85% size:80% SO INVENTORS TRIED TO FIND A MACHINE THAT COULD SOLVE MATH 01:51.100 --> 01:53.533 position:10% line:85% size:80% PROBLEMS MORE RELIABLY. 01:53.533 --> 01:56.834 position:10% line:85% size:80% A MECHANICAL CALCULATOR WAS INVENTED IN 1645, BUT IT COULD 01:56.834 --> 02:00.900 position:10% line:85% size:80% ONLY DO VERY SIMPLE MATH BY MOVING DIALS. 02:00.900 --> 02:04.166 position:10% line:85% size:80% THE FIRST ELECTRONIC COMPUTERS CAME ABOUT BECAUSE OF TWO 02:04.166 --> 02:05.700 position:10% line:85% size:80% SCIENTIFIC BREAKTHROUGHS. 02:05.700 --> 02:07.367 position:10% line:85% size:80% STUDENT 1: "WHAT WERE THEY?" 02:07.367 --> 02:10.266 position:10% line:85% size:80% CARTAN-HANSEN: THE BINARY SYSTEM AND VACUUM TUBES. 02:10.266 --> 02:11.900 position:10% line:85% size:80% BOTH: "WHAT?" 02:11.900 --> 02:14.166 position:10% line:85% size:80% CARTAN-HANSEN: WELL FIRST THE BINARY SYSTEM. 02:14.166 --> 02:17.467 position:10% line:85% size:80% WHEN WE COUNT TO TEN WE USE THE DIGITS 0 TO 9. 02:17.467 --> 02:22.266 position:10% line:85% size:80% THE BINARY SYSTEM USES JUST ZERO AND ONE. 02:22.266 --> 02:25.266 position:10% line:85% size:80% SO ZERO WOULD BE WRITTEN AS 0 AND ONE WOULD BE WRITTEN AS 1, 02:25.266 --> 02:29.433 position:10% line:85% size:80% BUT TWO WOULD BE WRITTEN AS ONE ZERO AND SO ON. 02:29.433 --> 02:32.734 position:10% line:85% size:80% USING THE BINARY SYSTEM YOU CAN WRITE ANY NUMBER WITH JUST TWO 02:32.734 --> 02:35.533 position:10% line:85% size:80% DIGITS. 02:35.533 --> 02:38.100 position:10% line:85% size:80% NOW VACUUM TUBES ARE JUST LIKE A SWITCH THAT LET YOU TURN 02:38.100 --> 02:41.000 position:10% line:85% size:80% ELECTRICITY ON OR OFF. 02:41.000 --> 02:43.734 position:10% line:85% size:80% SCIENTISTS TIED A SERIES OF VACUUM TUBES TOGETHER TO MAKE A 02:43.734 --> 02:47.900 position:10% line:85% size:80% CIRCUIT THAT REPRESENTED THE DIGITS. 02:47.900 --> 02:51.100 position:10% line:85% size:80% ONE REPRESENTED BY THE SWITCH ON AND ZERO REPRESENTED BY THE 02:51.100 --> 02:52.967 position:10% line:85% size:80% SWITCH OFF. 02:52.967 --> 02:56.633 position:10% line:85% size:80% THE FIRST COMPUTERS USED ROOMS OF VACUUM TUBES TIED TOGETHER 02:56.633 --> 02:58.700 position:10% line:85% size:80% WITH MILES OF WIRE. 02:58.700 --> 03:02.166 position:10% line:85% size:80% THE MARK ONE WAS AMONG THE FIRST DIGITAL COMPUTERS; IT WEIGHED 03:02.166 --> 03:05.900 position:10% line:85% size:80% FIVE TONS AND USED CARDS PUNCHED WITH LITTLE HOLES TO PROGRAM THE 03:05.900 --> 03:08.633 position:10% line:85% size:80% MACHINE'S OPERATION. 03:08.633 --> 03:12.834 position:10% line:85% size:80% TRANSISTORS OR SEMICONDUCTORS EVENTUALLY REPLACED THE VACUUM 03:12.834 --> 03:16.367 position:10% line:85% size:80% TUBES; THEY'RE MUCH SMALLER AND USE LESS ENERGY THAN VACUUM 03:16.367 --> 03:19.900 position:10% line:85% size:80% TUBES SO COMPUTERS COULD GET SMALLER AND FASTER. 03:19.900 --> 03:21.834 position:10% line:85% size:80% BUT HOW DO COMPUTERS WORK? 03:21.834 --> 03:25.100 position:10% line:85% size:80% WELL LET'S LOOK AT THE PARTS OF A COMPUTER. 03:25.100 --> 03:28.266 position:10% line:85% size:80% COMPUTERS TAKE IN INFORMATION USUALLY BY A MOUSE, A KEYBOARD 03:28.266 --> 03:30.166 position:10% line:85% size:80% OR EVEN YOUR VOICE. 03:30.166 --> 03:33.166 position:10% line:85% size:80% COMPUTERS TAKE THAT INFORMATION, STORE IT ON SOMETHING LIKE THE 03:33.166 --> 03:36.700 position:10% line:85% size:80% HARD DRIVE OR A FLASH MEMORY CARD, THEY THEN PROCESS THE 03:36.700 --> 03:41.266 position:10% line:85% size:80% INFORMATION IN A CENTRAL PROCESSING UNIT OR A CPU AND 03:41.266 --> 03:44.100 position:10% line:85% size:80% THEN IT GIVES YOU YOUR ANSWERS BACK ON A SCREEN THROUGH 03:44.100 --> 03:46.266 position:10% line:85% size:80% SPEAKERS OR ON PAPER. 03:46.266 --> 03:49.367 position:10% line:85% size:80% THE PARTS OF THE COMPUTER THAT YOU CAN TOUCH LIKE THE KEYBOARD, 03:49.367 --> 03:53.066 position:10% line:85% size:80% THE MOUSE AND THE HARD DRIVE ARE KNOWN AS THE HARDWARE. 03:53.066 --> 03:56.367 position:10% line:85% size:80% SOFTWARE ARE THE PROGRAMS OR THE INSTRUCTIONS YOUR COMPUTERS ARE 03:56.367 --> 03:59.166 position:10% line:85% size:80% GIVEN TO PERFORM TASKS. 03:59.166 --> 04:01.834 position:10% line:85% size:80% COMPUTERS HAVE AN OPERATING SYSTEM, A SPECIAL PROGRAM THAT 04:01.834 --> 04:05.433 position:10% line:85% size:80% CONTROLS THE BASIC FUNCTIONS OF HOW STUFF GETS INPUT, STORED, 04:05.433 --> 04:08.600 position:10% line:85% size:80% PROCESSED AND OUTPUT. 04:08.600 --> 04:12.166 position:10% line:85% size:80% OTHER APPLICATIONS OR APPS BUILD THE OPERATING SYSTEMS 04:12.166 --> 04:15.900 position:10% line:85% size:80% FOUNDATION TO DO SPECIFIC THINGS LIKE WORD PROCESSING OR PLAYING 04:15.900 --> 04:18.000 position:10% line:85% size:80% GAMES. 04:18.000 --> 04:21.066 position:10% line:85% size:80% JUST LIKE THESE ARE LEARNING TO CODE PROGRAMS OR WRITE 04:21.066 --> 04:24.467 position:10% line:85% size:80% APPLICATIONS THAT RUN APPLICATIONS ON COMPUTERS. 04:24.467 --> 04:27.367 position:10% line:85% size:80% AND COMPUTERS CAN BE FOUND ALMOST EVERYWHERE-THEY'RE IN 04:27.367 --> 04:31.000 position:10% line:85% size:80% YOUR PHONES, YOUR REFRIGERATOR, YOUR CAR. 04:31.000 --> 04:34.633 position:10% line:85% size:80% COMPUTERS USE NETWORKS TO SHARE INFORMATION AND WE ALL USE THE 04:34.633 --> 04:38.700 position:10% line:85% size:80% WORLDWIDE WEB OR THE INTERNET TO FIND OUT THINGS, TO CREATE 04:38.700 --> 04:42.900 position:10% line:85% size:80% THINGS AND TO CONNECT WITH EACH OTHER ALL ACROSS THE WORLD. 04:42.900 --> 04:46.700 position:10% line:85% size:80% AND JOINING ME NOW TO ANSWER YOUR QUESTIONS ABOUT COMPUTERS 04:46.700 --> 04:49.533 position:10% line:85% size:80% ARE TIM ANDERSEN, CHAIR OF THE DEPARTMENT OF COMPUTER SCIENCES 04:49.533 --> 04:52.900 position:10% line:85% size:80% AT BOISE STATE UNIVERSITY AND FLOSSIE ERBEN A FIRMWARE PROGRAM 04:52.900 --> 04:54.800 position:10% line:85% size:80% MANAGER HERE AT HP. 04:54.800 --> 04:55.967 position:10% line:85% size:80% THANK YOU BOTH FOR JOINING US. 04:55.967 --> 04:58.734 position:10% line:85% size:80% FLOSSIE ERBEN: WE'RE HAPPY TO BE HERE. 04:58.734 --> 05:00.333 position:10% line:85% size:80% TIM ANDERSEN: YEAH THANK YOU. 05:00.333 --> 05:03.467 position:10% line:85% size:80% CARTAN-HANSEN: OKAY LET'S GO TO YOUR QUESTIONS. 05:03.467 --> 05:07.166 position:10% line:85% size:80% (MUSIC) ANELLA: HI, MY NAME IS 05:07.166 --> 05:12.967 position:10% line:85% size:80% ANABELLA AND MY QUESTION IS HOW DO COMPUTERS WORK? 05:12.967 --> 05:15.800 position:10% line:85% size:80% ANDERSEN: SO COMPUTERS WORK, THEY HAVE A CENTRAL PROCESSING 05:15.800 --> 05:18.700 position:10% line:85% size:80% UNIT THAT BASICALLY TAKES ALL THE INFORMATION AND PROCESSES 05:18.700 --> 05:20.100 position:10% line:85% size:80% IT. 05:20.100 --> 05:22.367 position:10% line:85% size:80% THERE'S MEMORY THAT'S ATTACHED TO THAT THAT THEY GET MEMORY 05:22.367 --> 05:25.700 position:10% line:85% size:80% FROM AND INSTRUCTIONS ON WHAT TO DO WITH THAT MEMORY. 05:25.700 --> 05:29.000 position:10% line:85% size:80% THEY ALSO HAVE A HARD DRIVE THAT STORES EVEN MORE INFORMATION, 05:29.000 --> 05:31.633 position:10% line:85% size:80% AND IF YOU'RE USING A COMPUTER AND YOU WANT TO INTERACT WITH IT 05:31.633 --> 05:34.800 position:10% line:85% size:80% YOU HAVE A KEYBOARD AND A MOUSE, AND A MONITOR THAT YOU CAN SEE 05:34.800 --> 05:36.533 position:10% line:85% size:80% STUFF WITH. 05:36.533 --> 05:42.333 position:10% line:85% size:80% COLTON: HI MY NAME IS COLTON AND MY QUESTION IS, WHAT IS A CODE? 05:42.333 --> 05:46.834 position:10% line:85% size:80% ERBEN: CODE IS THE WAY THAT ENGINEERS TELL THE COMPUTER WHAT 05:46.834 --> 05:50.900 position:10% line:85% size:80% TO DO, IT IS INSTRUCTIONS AND THEY HAVE DIFFERENT LANGUAGES IN 05:50.900 --> 05:55.367 position:10% line:85% size:80% WHICH YOU CAN USE THAT, BUT BASICALLY ITS HOW THE COMPUTER 05:55.367 --> 05:58.433 position:10% line:85% size:80% PROGRAMMER TELLS THE COMPUTER EXACTLY WHAT ORDER AND WHAT TO 05:58.433 --> 06:01.000 position:10% line:85% size:80% DO. 06:01.000 --> 06:06.066 position:10% line:85% size:80% PARKER: HELLO MY NAME IS PARKER, AND DO COMPUTERS HAVE GEARS? 06:06.066 --> 06:09.734 position:10% line:85% size:80% ERBEN: I DON'T BELIEVE COMPUTERS HAVE GEARS AS MUCH ANYMORE, SOME 06:09.734 --> 06:13.166 position:10% line:85% size:80% MAY LIKE A ROBOT TYPE OF COMPUTER. 06:13.166 --> 06:17.100 position:10% line:85% size:80% THEY USED TO HAVE THEM, BUT AS COMPUTERS HAVE MIGRATED AND 06:17.100 --> 06:22.000 position:10% line:85% size:80% BECOME MORE ADVANCED THOSE GEARS HAVE GONE AWAY. 06:22.000 --> 06:25.166 position:10% line:85% size:80% ANDERSEN: SO YEAH I WAS THINKING ABOUT THIS QUESTION TOO, AND 06:25.166 --> 06:29.467 position:10% line:85% size:80% THERE ARE PARTS ON A COMPUTER THAT HAS GEARS, SO THERE'S YOUR 06:29.467 --> 06:34.467 position:10% line:85% size:80% DVD DRIVE THAT CAN HAVE GEARS IN IT AND IF YOU HAVE AN OLD ONE 06:34.467 --> 06:37.734 position:10% line:85% size:80% THAT'S BROKEN I'D SUGGEST THAT YOU GET YOUR MOM TO HELP YOU 06:37.734 --> 06:41.266 position:10% line:85% size:80% TAKE IT APART AND TAKE A LOOK AT THE GEARS THAT ARE INSIDE OF IT. 06:41.266 --> 06:45.433 position:10% line:85% size:80% NORA: MY NAME IS NORA, I AM FROM MRS. SPEARS SECOND GRADE CLASS. 06:45.433 --> 06:48.600 position:10% line:85% size:80% I LIVE IN MOSCOW, IDAHO. 06:48.600 --> 06:54.333 position:10% line:85% size:80% I WOULD LIKE TO KNOW, HOW ARE COMPUTERS MADE? 06:54.333 --> 06:59.066 position:10% line:85% size:80% ERBEN: SO COMPUTERS ARE MADE BY EACH INDIVIDUAL PIECE OF THE 06:59.066 --> 07:05.734 position:10% line:85% size:80% COMPUTER CIRCUITS, THE COMPUTER FANS, THE CABLES, THE DIFFERENT 07:05.734 --> 07:10.333 position:10% line:85% size:80% CHIPS, THE OUTSIDE OF THE EXTERIOR OF THE COMPUTER THAT 07:10.333 --> 07:13.533 position:10% line:85% size:80% ITS HOUSED IN-ALL OF THOSE PIECES ARE BUILD SEPARATELY AND 07:13.533 --> 07:17.000 position:10% line:85% size:80% THEY ARE PUT TOGETHER ON A MANUFACTURING LINE JUST LIKE A 07:17.000 --> 07:18.633 position:10% line:85% size:80% CAR IS BUILT. 07:18.633 --> 07:21.734 position:10% line:85% size:80% JACKSON: HI MY NAME IS JACKSON AND MY QUESTIONS IS HOW DOES A 07:21.734 --> 07:24.533 position:10% line:85% size:80% COMPUTER'S MEMORY WORK? 07:24.533 --> 07:27.967 position:10% line:85% size:80% ANDERSEN: ALL OF THE MEMORY ON A COMPUTER, ALL OF THE MAIN MEMORY 07:27.967 --> 07:31.433 position:10% line:85% size:80% WORKS BY STORING CHARGE, SO YOU HAVE DIFFERENT AREAS OF THE 07:31.433 --> 07:34.633 position:10% line:85% size:80% MEMORY WHERE YOU CAN STORE EITHER THE PRESENCE OF CHARGE SO 07:34.633 --> 07:37.433 position:10% line:85% size:80% ELECTRICAL CHARGE OR THE ABSENCE OF IT. 07:37.433 --> 07:40.166 position:10% line:85% size:80% AND IF ITS THERE THEN YOU CONSIDER THAT TO HAVE A VALUE OF 07:40.166 --> 07:43.266 position:10% line:85% size:80% ONE STORED TO THAT LOCATION AND IF THE CHARGE ISN'T THERE THEN 07:43.266 --> 07:46.433 position:10% line:85% size:80% ITS A VALUE OF ZERO AND THERE'S JUST LOTS AND LOTS OF THOSE 07:46.433 --> 07:49.633 position:10% line:85% size:80% LOCATIONS ON A MEMORY CHIP-BILLIONS OF THEM. 07:49.633 --> 07:54.633 position:10% line:85% size:80% CADEN: HI MY NAME IS CADEN, HOW DOES GOOGLE WORK? 07:54.633 --> 08:01.066 position:10% line:85% size:80% ERBEN: GOOGLE IS A SEARCH ENGINE PROGRAM AND BASICALLY IT'S JUST 08:01.066 --> 08:04.333 position:10% line:85% size:80% LIKE WHEN YOU'RE LOOKING FOR SOMETHING IT GOES THROUGH ALL OF 08:04.333 --> 08:07.900 position:10% line:85% size:80% THE DIFFERENT INTERNET SITES AND THE WEBSITES LOOKING FOR 08:07.900 --> 08:10.633 position:10% line:85% size:80% SPECIFIC KEYWORDS THAT YOU'RE INTERESTED IN. 08:10.633 --> 08:13.333 position:10% line:85% size:80% SO JUST LIKE YOU'RE LOOKING FOR A RESTAURANT LIKE PIZZA YOU'D 08:13.333 --> 08:16.100 position:10% line:85% size:80% KNOW THAT YOU WOULD BE LOOKING FOR THAT SPECIFIC WORD ON A 08:16.100 --> 08:17.166 position:10% line:85% size:80% SIGN. 08:17.166 --> 08:20.000 position:10% line:85% size:80% GOOGLE WORKS MUCH THE SAME WAY, AS IT GOES THROUGH ALL THE 08:20.000 --> 08:22.734 position:10% line:85% size:80% DIFFERENT INTERNET SITES CRAWLING THROUGH THEM AND 08:22.734 --> 08:25.166 position:10% line:85% size:80% LOOKING FOR THOSE SPECIFIC KEYWORDS AND THEN BRINGS THEM UP 08:25.166 --> 08:27.633 position:10% line:85% size:80% IN A LIST FOR YOU LOOK AT. 08:27.633 --> 08:31.900 position:10% line:85% size:80% SILAS: HI MY NAME IS SILAS, WHAT IS A COMPUTER VIRUS? 08:31.900 --> 08:35.333 position:10% line:85% size:80% ANDERSEN: SO A COMPUTER VIRUS IS A SMALL COMPUTER PROGRAM THAT 08:35.333 --> 08:40.000 position:10% line:85% size:80% TRIES TO TAKE OVER YOUR MACHINE AND THEN MONITOR WHAT YOU'RE 08:40.000 --> 08:42.800 position:10% line:85% size:80% DOING, AND YOU DON'T WANT IT TO DO THAT. 08:42.800 --> 08:45.533 position:10% line:85% size:80% IT DOES THAT BY USUALLY INSERTING ITSELF INTO ANOTHER 08:45.533 --> 08:48.333 position:10% line:85% size:80% COMPUTER PROGRAM ON YOUR MACHINE AND IT TRIES TO FIND ONE THAT 08:48.333 --> 08:51.633 position:10% line:85% size:80% HAS LOW LEVEL ACCESS SO REALLY UNRESTRICTED ACCESS TO ALL THE 08:51.633 --> 08:55.266 position:10% line:85% size:80% PARTS OF YOUR COMPUTER AND IT INSERTS ITSELF IN THERE AND 08:55.266 --> 08:56.900 position:10% line:85% size:80% TAKES CONTROL. 08:56.900 --> 08:59.600 position:10% line:85% size:80% AND YOU WANT TO AVOID THOSE, IF POSSIBLE, AND ONE OF THE FIRST 08:59.600 --> 09:02.367 position:10% line:85% size:80% THINGS YOU WANT TO DO IS MAKE SURE THAT YOU HAVE THE LATEST 09:02.367 --> 09:05.600 position:10% line:85% size:80% ANTIVIRUS SOFTWARE INSTALLED ON YOUR CPUTER, BUT YOU ALSO WANT 09:05.600 --> 09:08.233 position:10% line:85% size:80% TO AVOID GOING TO WEBSITES THAT AREN'T VERY GOOD WEBSITES AND 09:08.233 --> 09:11.600 position:10% line:85% size:80% JUST DOWNLOADING APPLICATIONS AND INSTALLING THEM WITHOUT 09:11.600 --> 09:14.266 position:10% line:85% size:80% UNDERSTANDING WHERE YOU'RE GETTING THEM FROM ON YOUR 09:14.266 --> 09:15.800 position:10% line:85% size:80% MACHINE. 09:15.800 --> 09:19.433 position:10% line:85% size:80% DRAKE: HI MY NAME IS DRAKE AND MY QUESTION IS WHAT'S THE MOST 09:19.433 --> 09:23.066 position:10% line:85% size:80% POWERFUL COMPUTER? 09:23.066 --> 09:26.233 position:10% line:85% size:80% ANDERSEN: SO CURRENTLY THE MOST POWERFUL SER COMPUTER IS 09:26.233 --> 09:31.000 position:10% line:85% size:80% LOCATED IN CHINA AND IT'S CALLED THE SUNWAY THAIHULIGHT COMPUTER. 09:31.000 --> 09:36.433 position:10% line:85% size:80% IT CAN PERFORM 93 QUADRILLION MULTIPLIES PER SECOND, WHICH IS 09:36.433 --> 09:39.266 position:10% line:85% size:80% YOU TAKE TWO NUMBERS YOU MULTIPLY THEM TOGETHER IT CAN DO 09:39.266 --> 09:43.066 position:10% line:85% size:80% THAT 93 QUADRILLION TIMES IN A SECOND. 09:43.066 --> 09:48.533 position:10% line:85% size:80% (MUSIC) CARTAN-HANSEN: REAR 09:48.533 --> 09:52.533 position:10% line:85% size:80% ADMIRAL GRACE HOPPER WAS THE FIRST FEMALE ADMIRAL OF THE U.S. 09:52.533 --> 09:55.700 position:10% line:85% size:80% NAVY, SHE NOT ONLY CREATED THE PROGRAMMING LANGUAGE COBOL, BUT 09:55.700 --> 09:58.800 position:10% line:85% size:80% SHE ALSO CAME UP WITH THE TERM DEBUGGING AFTER REMOVING A MOTH 09:58.800 --> 10:00.533 position:10% line:85% size:80% FROM A COMPUTER. 10:00.533 --> 10:02.000 position:10% line:85% size:80% YUCK! 10:02.000 --> 10:03.633 position:10% line:85% size:80% GET OUT OF THERE! 10:03.633 --> 10:08.433 position:10% line:85% size:80% (MUSIC) JOSIE: HI MY NAME IS 10:08.433 --> 10:12.166 position:10% line:85% size:80% JOSIE AND MY QUESTION IS HOW DO MESSAGES TRAVEL THROUGH 10:12.166 --> 10:14.633 position:10% line:85% size:80% COMPUTERS? 10:14.633 --> 10:17.333 position:10% line:85% size:80% ERBEN: MESSAGES TRAVEL THROUGH THE COMPUTERS BY THROUGH THE 10:17.333 --> 10:18.800 position:10% line:85% size:80% NETWORK. 10:18.800 --> 10:22.000 position:10% line:85% size:80% A NETWORK IS VERY SIMILAR TO YOUR HIGHWAYS AND YOU HAVE AN 10:22.000 --> 10:26.266 position:10% line:85% size:80% ADDRESS, LIKE YOUR EMAIL ADDRESS OR THROUGH A TEXT NETWORK YOU'VE 10:26.266 --> 10:34.266 position:10% line:85% size:80% GOT A TEXT PHONE ADDRESS AND SO THAT PACKET OR INFORMATION GOES 10:34.266 --> 10:37.333 position:10% line:85% size:80% THROUGH THAT NETWORK TO THE CORRECT ADDRESS. 10:37.333 --> 10:40.333 position:10% line:85% size:80% IT GOES THROUGH STATIONS ALONG THE WAY THAT DIRECT TO WHERE IT 10:40.333 --> 10:41.800 position:10% line:85% size:80% NEEDS TO GO. 10:41.800 --> 10:44.633 position:10% line:85% size:80% AVA: HI MY NAME IS AVA, MY QUESTION IS, IS IT DIFFICULT TO 10:44.633 --> 10:48.000 position:10% line:85% size:80% MAKE A COMPUTER CIRCUIT? 10:48.000 --> 10:52.000 position:10% line:85% size:80% ANDERSEN: YES IT IS DIFFICULT TO MAKE A COMPUTER CIRCUIT. 10:52.000 --> 10:55.166 position:10% line:85% size:80% TO MAKE ONE COMPANIES HAVE TO PUT IN PLACE BILLIONS OF DOLLARS 10:55.166 --> 10:56.967 position:10% line:85% size:80% WORTH OF INFRASTRUCTURE. 10:56.967 --> 10:59.967 position:10% line:85% size:80% ONCE THEY DO THAT THOUGH IT BECOMES EASY, IF YOU HAVE THE 10:59.967 --> 11:02.967 position:10% line:85% size:80% INFRASTRUCTURE IN PLACE YOU CAN MAKE COMPUTER CIRCUITS FOR VERY 11:02.967 --> 11:04.533 position:10% line:85% size:80% LITTLE MONEY. 11:04.533 --> 11:07.633 position:10% line:85% size:80% HANNAH: HI MY NAME IS HANNAH AND MY QUESTION IS, SHOULD I TURN MY 11:07.633 --> 11:10.467 position:10% line:85% size:80% COMPUTER OFF AT NIGHT? 11:10.467 --> 11:13.166 position:10% line:85% size:80% ERBEN: THERE'S A LOT OF THOUGHTS AROUND WHETHER OR NOT YOU SHOULD 11:13.166 --> 11:15.533 position:10% line:85% size:80% TURN YOUR COMPUTER OFF AT NIGHT. 11:15.533 --> 11:18.600 position:10% line:85% size:80% TEN, FIFTEEN YEARS AGO THE THOUGHT WAS YES YOU SHOULD 11:18.600 --> 11:22.367 position:10% line:85% size:80% BECAUSE AS YOU BOOTED THE DEVICE AND SHUT IT DOWN AND RESTARTED 11:22.367 --> 11:25.800 position:10% line:85% size:80% IT TEND TO WEAR OUT YOUR PARTS MORE OFTEN. 11:25.800 --> 11:28.967 position:10% line:85% size:80% NOW THERE'S DISCUSSIONS ABOUT WHETHER OR NOT YOU SHOULD KEEP 11:28.967 --> 11:32.266 position:10% line:85% size:80% THEM ON AND IT REALLY DEPENDS ON WHETHER OR NOT YOU'RE USING YOUR 11:32.266 --> 11:36.367 position:10% line:85% size:80% COMPUTER AS LIKE A SERVER OR OTHER PEOPLE NEED TO ACCESS THEM 11:36.367 --> 11:39.066 position:10% line:85% size:80% AT NIGHT. 11:39.066 --> 11:41.700 position:10% line:85% size:80% YOU DON'T NECESSARILY NEED TO TURN IT OFF AS THEY ALSO DON'T 11:41.700 --> 11:45.834 position:10% line:85% size:80% HAVE THE WEAR AND TEAR THAT THEY USED TO HAVE, THE NEW MODERN 11:45.834 --> 11:49.700 position:10% line:85% size:80% CHANGES HAVE ELIMINATED MOST OF THAT CONCERN. 11:49.700 --> 11:52.367 position:10% line:85% size:80% BUT YOU ARE STILL USING ELECTRICITY, SO IF YOU'RE 11:52.367 --> 11:57.066 position:10% line:85% size:80% WORRIED ABOUT YOUR ELECTRICITY YOU SHOULD PROBABLY TURN IT OFF. 11:57.066 --> 11:59.800 position:10% line:85% size:80% ANDERSEN: I THINK YOU SHOULD TURN OFF YOUR COMPUTER AT NIGHT, 11:59.800 --> 12:01.900 position:10% line:85% size:80% IT SAVES ELECTRICITY. 12:01.900 --> 12:04.333 position:10% line:85% size:80% LEAVING THEM ON CONSUME LOTS OF ELECTRICITY IN THE UNITED 12:04.333 --> 12:05.967 position:10% line:85% size:80% STATES. 12:05.967 --> 12:08.433 position:10% line:85% size:80% ANDY: MY NAME IS ANDY, AND HOW DOES A COMPUTER KNOW WHAT YOU'RE 12:08.433 --> 12:10.266 position:10% line:85% size:80% TYPING? 12:10.266 --> 12:12.800 position:10% line:85% size:80% ERBEN: SO MOST PEOPLE INTERACT WITH A COMPUTER THROUGH A 12:12.800 --> 12:16.100 position:10% line:85% size:80% KEYBOARD AND THAT IS HOW YOU TYPE AND TELL THE COMPUTER WHAT 12:16.100 --> 12:17.734 position:10% line:85% size:80% YOU'RE TYPING. 12:17.734 --> 12:20.367 position:10% line:85% size:80% EACH OF THE KEYS MAPS TO A CIRCUIT AND THAT CIRCUIT GOES 12:20.367 --> 12:23.367 position:10% line:85% size:80% INTO THE COMPUTER AND TELLS THE COMPUTER EXACTLY WHICH LETTER 12:23.367 --> 12:26.900 position:10% line:85% size:80% YOU'RE TYPING OR WHICH KEYSTROKE YOU ARE TYPING. 12:26.900 --> 12:30.600 position:10% line:85% size:80% THE COMPUTER KNOWS HOW TO TAKE THAT AND PUT IT INTO THEIR 12:30.600 --> 12:34.800 position:10% line:85% size:80% PROCESSOR TO DISPLAY WHAT YOU'RE TYPING. 12:34.800 --> 12:38.900 position:10% line:85% size:80% QUINN: HI MY NAME IS QUINN AND MY QUESTION IS WHY DO COMPUTERS 12:38.900 --> 12:42.000 position:10% line:85% size:80% GET HOT? 12:42.000 --> 12:45.266 position:10% line:85% size:80% ANDERSEN: COMPUTERS GET HOT FOR THE SAME REASON THAT A BURNER ON 12:45.266 --> 12:48.734 position:10% line:85% size:80% AN OVEN GETS HOT, WHEN YOU TURN LECTRITYND IT FLOW 12:48.734 --> 12:52.433 position:10% line:85% size:80% THROUGH A WIRE IT TENDS TO CREATE RESISTANCE IN THE WIRE 12:52.433 --> 12:54.066 position:10% line:85% size:80% THAT HEATS UP THE WIRE. 12:54.066 --> 12:56.700 position:10% line:85% size:80% SO THERE'S LOTS OF WIRES IN YOUR COMPUTER, LOTS OF ELECTRICAL 12:56.700 --> 12:59.633 position:10% line:85% size:80% CIRCUITS AND AS THE ELECTRICITY FLOWS THROUGH THOSE IT HEATS 12:59.633 --> 13:01.000 position:10% line:85% size:80% THEM UP. 13:01.000 --> 13:03.367 position:10% line:85% size:80% (MUSIC) CARTAN-HANSEN: FAITH 13:03.367 --> 13:07.266 position:10% line:85% size:80% ASKS, "HOW DO SOFTWARE ENGINEERS PROGRAM COMPUTER SOFTWARE?" 13:07.266 --> 13:10.066 position:10% line:85% size:80% ERBEN: SO SOFTWARE ENGINEERS PROGRAM COMPUTER SOFTWARE IN 13:10.066 --> 13:11.367 position:10% line:85% size:80% MULTITUDES OF WAYS. 13:11.367 --> 13:14.734 position:10% line:85% size:80% THERE'S DIFFERENT PROGRAMMING LANGUAGES WHICH YOU CAN USE. 13:14.734 --> 13:17.834 position:10% line:85% size:80% PROGRAMMING LANGUAGES STARTED IN THE FIFTIES AND THEY COME ALL 13:17.834 --> 13:21.066 position:10% line:85% size:80% THE WAY TO TODAY, SO THERE IS DOZENS OF THEM OUT THERE AND ITS 13:21.066 --> 13:24.000 position:10% line:85% size:80% JUST KIND OF LIKE TALKING IN A DIFFERENT LANGUAGE, YOU JUST 13:24.000 --> 13:26.433 position:10% line:85% size:80% NEED TO LEARN WHAT THAT LANGUAGE IS. 13:26.433 --> 13:28.967 position:10% line:85% size:80% AND SO ONCE YOU UNDERSTAND WHAT THAT LANGUAGE IS YOU CAN TYPE TO 13:28.967 --> 13:32.066 position:10% line:85% size:80% THE COMPUTER AND BUILD YOUR CODE AND THEN THAT CODE GETS 13:32.066 --> 13:36.900 position:10% line:85% size:80% TRANSLATED BY THAT COMPUTER PROGRAM TO THE INSTRUCTIONS TO 13:36.900 --> 13:40.367 position:10% line:85% size:80% TELL T COMPUTER WHAT TO DO. 13:40.367 --> 13:43.166 position:10% line:85% size:80% CARTAN-HANSEN: SO WHY DID YOU WANT TO STUDY COMPUTERS? 13:43.166 --> 13:47.900 position:10% line:85% size:80% ERBEN: SO I WAS RATHER LATE TO THE COMPUTER KNOWLEDGE AND BEING 13:47.900 --> 13:49.433 position:10% line:85% size:80% INTERESTED IN COMPUTERS. 13:49.433 --> 13:52.266 position:10% line:85% size:80% I WAS ACTUALLY IN COLLEGE AND I WAS, I REALLY ENJOYED 13:52.266 --> 13:55.834 position:10% line:85% size:80% MATHEMATICS, BUT I DIDN'T REALLY WANT TO TEACH MATHEMATICS, AND 13:55.834 --> 13:59.900 position:10% line:85% size:80% SO I TRIED TO FIGURE OUT WHAT, HOW I COULD APPLY MY MATHEMATICS 13:59.900 --> 14:03.633 position:10% line:85% size:80% TOWARDS METHING A LITTLE BIT DIFFERENT. 14:03.633 --> 14:06.800 position:10% line:85% size:80% AND I TOOK A BEGINNING COMPUTER PROGRAMMING CLASS TO SATISFY A 14:06.800 --> 14:10.066 position:10% line:85% size:80% MATH CREDIT AND I REALLY REALLY ENJOYED IT. 14:10.066 --> 14:12.734 position:10% line:85% size:80% AND THAT'S HOW I GOT INTO COMPUTERS. 14:12.734 --> 14:15.266 position:10% line:85% size:80% ANDERSEN: WHEN I WAS A KID, COMPUTERS WERE JUST, AND 14:15.266 --> 14:17.734 position:10% line:85% size:80% COMPUTER GAMES WERE JUST STARTING TO KIND OF BECOME 14:17.734 --> 14:20.467 position:10% line:85% size:80% POPULAR AND SO THERE WAS A LOT OF INTEREST AMONGST KIDS MY AGE 14:20.467 --> 14:23.834 position:10% line:85% size:80% IN GETTING A COMPUTER GAME AND PLAYING IT. 14:23.834 --> 14:26.900 position:10% line:85% size:80% AND THEN I STARTED TO THINK WELL I'D LIKE TO GET A COMPUTER AND 14:26.900 --> 14:30.066 position:10% line:85% size:80% THERE'S ACTUALLY SOME COMPUTERS YOU COULD BUY WITH COMPUTER 14:30.066 --> 14:32.734 position:10% line:85% size:80% GAMES ON THEM THAT WERE BETTER THAN ANY VIDEOGAME SYSTEM YOU 14:32.734 --> 14:35.533 position:10% line:85% size:80% COULD BY, SO THAT WAS MY FIRST MOTIVATION. 14:35.533 --> 14:38.066 position:10% line:85% size:80% AND ACTUALLY I USED CHERRY PICKING MONEY TO BUY MY FIRST 14:38.066 --> 14:40.800 position:10% line:85% size:80% COMPUTER, ABOUT $1,600 WORTH OF CHERRY PICKING MONEY, WHICH IS A 14:40.800 --> 14:42.100 position:10% line:85% size:80% LOT OF CHERRIES. 14:42.100 --> 14:44.533 position:10% line:85% size:80% BOUGHT MY FIRST COMPUTER AND I WAS IN HIGH SCHOOL AND I HAD THE 14:44.533 --> 14:48.066 position:10% line:85% size:80% COMPUTER AND OUR HIGH SCHOOL HAD A COMPUTER SCIENCE CLASS THAT 14:48.066 --> 14:50.800 position:10% line:85% size:80% WAS BEING OFFERED, THERE WERE JUST A FEW STUDENTS IN IT, BUT I 14:50.800 --> 14:53.166 position:10% line:85% size:80% THOUGHT I'VE GOT A COMPUTER I'D LIKE TO TAKE THE COMPUTER 14:53.166 --> 14:54.233 position:10% line:85% size:80% SCIENCE CLASS. 14:54.233 --> 14:56.734 position:10% line:85% size:80% I DID THAT AND I GOT PRETTY EXCITED BY IT AND IT WENT FROM 14:56.734 --> 14:58.467 position:10% line:85% size:80% THERE. 14:58.467 --> 15:03.533 position:10% line:85% size:80% (MUSIC) MATTHEW HIBBERD: SO 15:03.533 --> 15:06.367 position:10% line:85% size:80% YOU'RE GOING TO FOLD THE PAPER AIRPLANE AND YOU'RE GOING TO 15:06.367 --> 15:08.900 position:10% line:85% size:80% REMEMBER ALL THE STEPS AND THEN YOU'RE GOING TO WRITE THAT CODE 15:08.900 --> 15:11.700 position:10% line:85% size:80% DOWN AND TRADE WITH A PARTNER AND SEE IF THEY CAN FOLD YOUR 15:11.700 --> 15:12.800 position:10% line:85% size:80% PAPER AIRPLANE. 15:12.800 --> 15:15.633 position:10% line:85% size:80% CARTAN-HANSEN: MATTHEW HIBBERD IS TEACHING A CLASS ON COMPUTER 15:15.633 --> 15:18.533 position:10% line:85% size:80% CODING AT THE DISCOVERY CENTER IN IDAHO IN BOISE. 15:18.533 --> 15:21.633 position:10% line:85% size:80% HIBBERD: IT'S IMPORTANT TO LEARN TO CODE BECAUSE MOST JOBS IN THE 15:21.633 --> 15:24.900 position:10% line:85% size:80% FUTURE ARE GOING TO HAVE A VERY HEAVY TECHNOLOGY ASPECT BEHIND 15:24.900 --> 15:27.734 position:10% line:85% size:80% THEM AND TO JUST UNDERSTAND WHAT IS GOING ON WITH THE CODE AND 15:27.734 --> 15:30.800 position:10% line:85% size:80% BEING ABLE TO MAKE IMPROVEMENTS OR ADJUSTMENTS IT WILL BE 15:30.800 --> 15:33.633 position:10% line:85% size:80% EXTREMELY HELPFUL FOR FUTURE JOBS. 15:33.633 --> 15:36.800 position:10% line:85% size:80% SO THAT'S STEP ONE OF MY CODE, WE HAVE THAT RIGHT? 15:36.800 --> 15:44.900 position:10% line:85% size:80% STEP TWO OF MY CODE, I'M GOING TO FOLD THIS DOWN. 15:44.900 --> 15:46.800 position:10% line:85% size:80% KIDS OF ANY AGE CAN LEARN. 15:46.800 --> 15:49.467 position:10% line:85% size:80% CODING ISN'T, YOU KNOW, JUST SITTING IN FRONT OF THE KEYBOARD 15:49.467 --> 15:51.800 position:10% line:85% size:80% AND STARING AT A SCREEN AND TYPING. 15:51.800 --> 15:54.266 position:10% line:85% size:80% CODING YOU CAN DO EXERCISES OF REAL LIFE CODING. 15:54.266 --> 15:56.533 position:10% line:85% size:80% MAKE SURE YOU WRITE YOUR CODE DOWN. 15:56.533 --> 15:59.333 position:10% line:85% size:80% YOU LEARN TO CODE SIMPLY BY TRIAL AND ERROR. 15:59.333 --> 16:02.100 position:10% line:85% size:80% YOU HAVE A PROBLEM YOU WANT TO SOLVE AND YOU TAKE STEPS TO 16:02.100 --> 16:04.834 position:10% line:85% size:80% SOLVE THAT PROBLEM AND WHEN YOU EXECUTE YOUR CODE IF THE 16:04.834 --> 16:07.367 position:10% line:85% size:80% PROBLEM'S SOLVED YOUR CODE IS GOOD. 16:07.367 --> 16:10.000 position:10% line:85% size:80% IF NOT, YOU HAVE TO GO BACK AND ADJUST YOUR CODE AND, UNTIL ITS 16:10.000 --> 16:12.600 position:10% line:85% size:80% SOLVING THE PROBLEM THAT YOU WANT IT TO. 16:12.600 --> 16:14.900 position:10% line:85% size:80% HERE AT THE CLASS WE DO ALL SORTS OF CODING OF ALL LEVELS 16:14.900 --> 16:17.800 position:10% line:85% size:80% AND ON THE COMPUTERS WE'RE LEARNING HOW TO CODE WITH, YEAH 16:17.800 --> 16:22.633 position:10% line:85% size:80% LIGHTBOT AND HOUR OF CODE ONLINE. 16:22.633 --> 16:25.066 position:10% line:85% size:80% WE'RE GOING TO USE KHAN ACADEMY LATER TO LEARN HOW TO ACTUALLY 16:25.066 --> 16:26.800 position:10% line:85% size:80% TYPE CODE. 16:26.800 --> 16:29.967 position:10% line:85% size:80% CARTAN-HANSEN: HIBBERD EXPLAINS HOW LIGHTBOT TEACHES CODING. 16:29.967 --> 16:33.367 position:10% line:85% size:80% HIBBERD: ESSENTIALLY WE HAVE THEM WRITE A CODE THAT GETS THE 16:33.367 --> 16:37.333 position:10% line:85% size:80% ROBOT ON THE SCREEN TO WALK AND LIGHT UP ALL THE BLUE SQUARES. 16:37.333 --> 16:41.900 position:10% line:85% size:80% AND THEY DO THIS BY USING JUST THESE MODULAR COMMANDS, 16:41.900 --> 16:46.000 position:10% line:85% size:80% ESSENTIALLY WE WANT HIM TO WALK FORWARD 1, 2, 3 SQUARES AND THEN 16:46.000 --> 16:47.533 position:10% line:85% size:80% LIGHT UP. 16:47.533 --> 16:50.433 position:10% line:85% size:80% SO WE WANT HIM TO WALK FORWARD 1, 2, 3 SQUARES AND LIGHT UP AND 16:50.433 --> 16:54.266 position:10% line:85% size:80% THEN WE WANT HIM TO TURN RIGHT AND THAT WILL BE OUR PROGRAM 16:54.266 --> 16:56.166 position:10% line:85% size:80% ONE. 16:56.166 --> 16:58.633 position:10% line:85% size:80% SO THIS SHOULD BE ALL WE NEED AND WE SHOULD RUN IT THREE TIMES 16:58.633 --> 17:04.000 position:10% line:85% size:80% AND HE SHOULD BE ABLE TO LIGHT UP ALL THE LIGHTS. 17:04.000 --> 17:06.533 position:10% line:85% size:80% AND IT JUST TEACHES THEM A REALLY BRIEF INTRODUCTION INTO 17:06.533 --> 17:09.967 position:10% line:85% size:80% THINKING IN CODE. 17:09.967 --> 17:12.433 position:10% line:85% size:80% SO IT'S HELPING THEM THINK MORE ABSTRACTLY ABOUT CODING AND WHAT 17:12.433 --> 17:16.433 position:10% line:85% size:80% THEY NEED TO DO TO ACCOMPLISH THE GOAL. 17:16.433 --> 17:20.000 position:10% line:85% size:80% IT'S FUN BECAUSE IT'S REALLY JUST PROBLEM SOLVING, ITS 17:20.000 --> 17:22.900 position:10% line:85% size:80% PROBLEM SOLVING IN AN ENTERTAINING AND NEW WAY. 17:22.900 --> 17:25.533 position:10% line:85% size:80% A LOT OF PEOPLE DON'T SOLVE PROBLEMS WITH CODES AND SO TO BE 17:25.533 --> 17:28.533 position:10% line:85% size:80% ABLE TO DO THAT AT SUCH A YOUNG AGE IT'S REALLY REWARDING. 17:28.533 --> 17:35.166 position:10% line:85% size:80% (MUSIC) 17:36.800 --> 17:38.367 position:10% line:85% size:80% SOPHIE: HI MY NAME IS SOPHIE. 17:38.367 --> 17:41.333 position:10% line:85% size:80% MY QUESTION IS HOW, THE ANSWERS YOU FIND ON THE INTERNET HOW DO 17:41.333 --> 17:43.467 position:10% line:85% size:80% WE KNOW THEY ARE RIGHT? 17:43.467 --> 17:46.433 position:10% line:85% size:80% ERBEN: WELL YOU DON'T, AND SO SOME OF THOSE INFORMATION YOU 17:46.433 --> 17:48.900 position:10% line:85% size:80% NEED TO MAKE SURE THAT YOU'RE DOUBLE CHECKING AND GOING TO 17:48.900 --> 17:50.600 position:10% line:85% size:80% REALLY GOOD SITES. 17:50.600 --> 17:54.834 position:10% line:85% size:80% ANYBODY CAN PUT INFORMATION OUT ON THE WEB, YOU OR I OR SOMEBODY 17:54.834 --> 17:57.266 position:10% line:85% size:80% THAT DOESN'T REALLY KNOW THE ANSWER CAN PUT THAT INFORMATION 17:57.266 --> 17:58.367 position:10% line:85% size:80% OUT THERE. 17:58.367 --> 18:01.367 position:10% line:85% size:80% SO AGAIN, YOU JUST NEED TO GO TO WEBSITES THAT YOU TRUST, 18:01.367 --> 18:04.266 position:10% line:85% size:80% WEBSITES LIKE IDAHO PUBLIC TELEVISION IS A REALLY GOOD 18:04.266 --> 18:06.734 position:10% line:85% size:80% WEBSITE TO GO TO TO TRUST AND MAKE SURE THAT YOU HAVE THAT 18:06.734 --> 18:09.000 position:10% line:85% size:80% INFORMATION. 18:09.000 --> 18:11.734 position:10% line:85% size:80% KORBEN: HI MY NAME IS KORBEN AND I GO TO LEWIS AND CLARK 18:11.734 --> 18:12.967 position:10% line:85% size:80% ELEMENTARY. 18:12.967 --> 18:16.333 position:10% line:85% size:80% AND MY QUESTION IS HOW BIG IS THE LARGEST COMPUTER MONITOR IN 18:16.333 --> 18:18.100 position:10% line:85% size:80% THE WORLD? 18:18.100 --> 18:20.467 position:10% line:85% size:80% ANDERSEN: THAT IS A GOOD QUESTION AND I'M NOT SURE, BUT 18:20.467 --> 18:23.233 position:10% line:85% size:80% I'VE SEEN COMPUTER MONITORS THAT ARE AT LEAST A HUNDRED INCHES 18:23.233 --> 18:24.734 position:10% line:85% size:80% BIG. 18:24.734 --> 18:27.834 position:10% line:85% size:80% IF YOU COUNT PROJECTORS WHEN YOU GO TO THE THEATER YOU CAN SEE 18:27.834 --> 18:30.600 position:10% line:85% size:80% SCREENS THAT ARE TENS OF FEET ACROSS AND YOU COULD TECHNICALLY 18:30.600 --> 18:33.700 position:10% line:85% size:80% CONNECT A COMPUTER TO ONE OF THOSE PROJECTORS IN A THEATER 18:33.700 --> 18:36.433 position:10% line:85% size:80% AND RUN IT IF YOU WANTED TO. 18:36.433 --> 18:38.266 position:10% line:85% size:80% BRANSON: HI MY NAME IS BRANSON. 18:38.266 --> 18:43.633 position:10% line:85% size:80% WHY ARE KIDS ADDICTED TO TECHNOLOGY, GAMES AND COMPUTERS? 18:43.633 --> 18:47.266 position:10% line:85% size:80% ERBEN: WELL GAMES AND TECHNOLOGY IS FUN! 18:47.266 --> 18:48.800 position:10% line:85% size:80% IT'S FUN TO PLAY WITH THEM. 18:48.800 --> 18:51.633 position:10% line:85% size:80% COMPUTER PROGRAMMERS HAVE BEEN GOOD AT GIVING YOU THAT NEXT 18:51.633 --> 18:54.233 position:10% line:85% size:80% LEVEL, PRESENTING YOU WITH THAT NEXT CHALLENGE AND IT MAKES AN 18:54.233 --> 18:58.433 position:10% line:85% size:80% INDIVIDUAL WANT TO CONTINUE TO GET TO THAT NEXT LEVEL AND GET 18:58.433 --> 19:02.000 position:10% line:85% size:80% THAT NEXT STEP OF POINTS AND MAKE THAT NEXT CHALLENGE. 19:02.000 --> 19:05.633 position:10% line:85% size:80% ALTHOUGH ITS PROBABLY A GOOD IDEA NOT TO BE ADDICTED TO 19:05.633 --> 19:08.367 position:10% line:85% size:80% THOSE, AND SO SOMETIMES ITS GOOD TO GO PLAY OTHER GAMES THAT ARE 19:08.367 --> 19:11.533 position:10% line:85% size:80% JUST AS EXCITING. 19:11.533 --> 19:14.266 position:10% line:85% size:80% MCKAY: HELLO MY NAME IS MCKAY AND MY QUESTION IS, HOW DOES THE 19:14.266 --> 19:17.233 position:10% line:85% size:80% COMBINATIONS OF ONES AND ZEROS IN THE BINARY SYSTEM CONVERT TO 19:17.233 --> 19:21.367 position:10% line:85% size:80% TASKS AND INFORMATION IN COMPUTERS? 19:21.367 --> 19:23.834 position:10% line:85% size:80% ANDERSEN: SO THAT, THE ANSWER TO THAT IS ACTUALLY PRETTY 19:23.834 --> 19:28.100 position:10% line:85% size:80% COMPLICATED, BUT WHAT THEY'VE DONE IS WHEN YOU HAVE A ONE OR A 19:28.100 --> 19:31.367 position:10% line:85% size:80% ZERO YOU EITHER HAVE THE ABSENCE OR PRESENCE OF ELECTRICITY THAT 19:31.367 --> 19:35.633 position:10% line:85% size:80% RRESPONDS TO THAT BIT WORTH OF INFORMATION. 19:35.633 --> 19:38.166 position:10% line:85% size:80% AND SO THEY'VE MAPPED THAT INSIDE OF THE COMPUTER TO 19:38.166 --> 19:39.734 position:10% line:85% size:80% OPERATIONS OF THE COMPUTER. 19:39.734 --> 19:42.433 position:10% line:85% size:80% SO, FOR EXAMPLE, IF YOU HAVE A LINE IN THE COMPUTER THAT IF 19:42.433 --> 19:44.900 position:10% line:85% size:80% ELECTRICITY'S FLOWING DOWN IT ITS GOING TO ACTIVATE A PIXEL ON 19:44.900 --> 19:48.166 position:10% line:85% size:80% THE MONITOR THEN AS SOON AS YOU PUT ELECTRICITY DOWN THAT LINE A 19:48.166 --> 19:51.000 position:10% line:85% size:80% PIXEL WILL BE ACTIVATED ON THE MONITOR IT WILL SHOW UP AND YOU 19:51.000 --> 19:52.900 position:10% line:85% size:80% CAN SEE IT. 19:52.900 --> 19:55.166 position:10% line:85% size:80% IF YOU DON'T HAVE ELECTRICITY FLOWING DOWN THAT LINE THEN IT 19:55.166 --> 19:56.266 position:10% line:85% size:80% WON'T. 19:56.266 --> 19:58.433 position:10% line:85% size:80% AND SO YOU'LL HAVE INSTRUCTIONS ON THE COMPUTER THAT CORRESPOND 19:58.433 --> 20:01.633 position:10% line:85% size:80% TO EITHER ACTIVATING THIS PIXEL OR THAT PIXEL OR THIS OPERATION 20:01.633 --> 20:04.834 position:10% line:85% size:80% OR THAT OPERATION OF THE COMPUTER AND THEY'VE JUST MAPPED 20:04.834 --> 20:10.900 position:10% line:85% size:80% ALL OF THOSE ONES AND ZEROS TO THOSE KINDS OF OPERATIONS. 20:10.900 --> 20:13.800 position:10% line:85% size:80% ELIJAH: HI MY NAME IS ELIJAH AND I AM IN MRS. FREELAND'S SECOND 20:13.800 --> 20:15.633 position:10% line:85% size:80% GRADE CLASS MOSCOW IDAHO. 20:15.633 --> 20:18.100 position:10% line:85% size:80% AND I WOULD LIKE TO KNOW HOW DO YOU PREVENT VIRUSES FROM 20:18.100 --> 20:19.600 position:10% line:85% size:80% COMPUTERS? 20:19.600 --> 20:21.000 position:10% line:85% size:80% BYE! 20:21.000 --> 20:23.734 position:10% line:85% size:80% ERBEN: THE BEST WAY TO PREVENT VIRUSES ON YOUR COMPUTER IS TO 20:23.734 --> 20:25.166 position:10% line:85% size:80% DOWNLOAD ANTIVIRUS SOFTWARE. 20:25.166 --> 20:27.900 position:10% line:85% size:80% THOSE PROGRAMS KNOW HOW TO GO ABOUT LOOKING FOR VARIOUS 20:27.900 --> 20:31.633 position:10% line:85% size:80% VIRUSES THAT COULD COME AND BE INSTALLED ON YOUR COMPUTER. 20:31.633 --> 20:34.900 position:10% line:85% size:80% LUKE: HI MY NAME IS LUKE AND MY QUESTION IS HOW DO COMPUTER 20:34.900 --> 20:40.100 position:10% line:85% size:80% GAMES KNOW WHAT TO DO WHEN YOU GET A QUESTION WRONG? 20:40.100 --> 20:42.633 position:10% line:85% size:80% ANDERSEN: SO THAT'S ALL THE PROGRAMMING OF THE COMPUTER 20:42.633 --> 20:43.834 position:10% line:85% size:80% GAMES. 20:43.834 --> 20:46.633 position:10% line:85% size:80% SO THE SOFTWARE ENGINEERS THAT DESIGN THAT GAME SET UP ELEMENTS 20:46.633 --> 20:49.633 position:10% line:85% size:80% OF THE COMPUTER PROGRAM THAT DECIDE IF YOU DO THIS 20:49.633 --> 20:53.266 position:10% line:85% size:80% SOMETHING'S GOING TO HAPPEN AND IF YOU DO SOMETHING ELSE A 20:53.266 --> 20:56.100 position:10% line:85% size:80% DIFFERENT THING WILL HAPPEN AND THAT'S ALL PREDEFINED BY THE 20:56.100 --> 20:59.533 position:10% line:85% size:80% PROGRAM THAT THEY WROTE WHEN THEY DESIGNED THAT COMPUTER 20:59.533 --> 21:01.000 position:10% line:85% size:80% GAME. 21:01.000 --> 21:04.233 position:10% line:85% size:80% SOPHIA: HI MY NAME'S SOPHIA AND MY QUESTION IS HOW DO COMPUTERS 21:04.233 --> 21:07.900 position:10% line:85% size:80% KNOW TO CHANGE THE COLOR OF THE SCREEN WHEN YOU GO TO A 21:07.900 --> 21:10.800 position:10% line:85% size:80% DIFFERENT WEBSITE? 21:10.800 --> 21:13.800 position:10% line:85% size:80% ERBEN: SO THE COMPUTER ITSELF DOESN'T ACTUALLY KNOW, THE 21:13.800 --> 21:16.800 position:10% line:85% size:80% WEBSITE HAS THE INFORMATION AROUND THAT COLOR AND SO THAT 21:16.800 --> 21:21.000 position:10% line:85% size:80% INFORMATION GOES BACK AFTER YOU FIND THAT WEBSITE YOU GO GET IT 21:21.000 --> 21:24.100 position:10% line:85% size:80% AND IT DISPLAYS ON YOUR COMPUTER AND THE PROGRAMMER THAT 21:24.100 --> 21:26.633 position:10% line:85% size:80% PROGRAMMED THAT WEBSITE TELLS YOUR COMPUTER WHAT COLOR IT 21:26.633 --> 21:28.433 position:10% line:85% size:80% SHOULD BE. 21:28.433 --> 21:32.166 position:10% line:85% size:80% CLAIRE: HI MY NAME IS CLAIRE, WHY DON'T COMPUTERS HAVE HANDS? 21:32.166 --> 21:36.100 position:10% line:85% size:80% ANDERSEN: SOME COMPUTERS DO HAVE HANDS AND WE CALL THOSE ROBOTS. 21:36.100 --> 21:38.800 position:10% line:85% size:80% SO THERE ARE ROBOTS OUT THERE THAT HAVE HANDS THAT CAN PICK 21:38.800 --> 21:41.800 position:10% line:85% size:80% STUFF UP AND MOVE IT AROUND, BUT MOST COMPUTERS DON'T BECAUSE WE 21:41.800 --> 21:44.800 position:10% line:85% size:80% DON'T NEED THEM TO PICK STUFF UP AND MAYBE IT WOULD KIND OF SCARE 21:44.800 --> 21:47.734 position:10% line:85% size:80% US IF OUR COMPUTERS HAD HANDS. 21:47.734 --> 21:50.533 position:10% line:85% size:80% ANABELLA: HI MY NAME IS ANABELLA AND MY QUESTION IS CAN A 21:50.533 --> 21:52.467 position:10% line:85% size:80% COMPUTER ANSWER EVERYTHING? 21:52.467 --> 21:55.000 position:10% line:85% size:80% ERBEN: NO THEY CAN'T. 21:55.000 --> 21:58.367 position:10% line:85% size:80% WE ARE GOING TO CONTINUE TO FIND QUESTIONS THAT WE WANT TO ANSWER 21:58.367 --> 22:03.834 position:10% line:85% size:80% AND ASK, AND WE HAVE TO TELL THE COMPUTER WHAT THAT ANSWER IS. 22:03.834 --> 22:08.233 position:10% line:85% size:80% AND SO, THEY WILL NOT ALWAYS KNOW THE RIGHT ANSWER. 22:08.233 --> 22:14.333 position:10% line:85% size:80% (MUSIC) CARTAN-HANSEN: THE 22:14.333 --> 22:16.900 position:10% line:85% size:80% COMPUTING POWER IN TODAY'S CELL PHONES IS MUCH HIGHER THAN ALL 22:16.900 --> 22:20.266 position:10% line:85% size:80% THE PROCESSING POWER OF ALL THE COMPUTERS ON THEPOLLO 11 LUNAR 22:20.266 --> 22:24.333 position:10% line:85% size:80% LANDER THAT PUT TWO MEN ON THE MOON. 22:24.333 --> 22:27.367 position:10% line:85% size:80% AND IF THERE WAS A COMPUTER AS POWERFUL AS THE HUMAN BRAIN IT 22:27.367 --> 22:31.533 position:10% line:85% size:80% WOULD BE ABLE TO DO 38,000 TRILLION OPERATIONS PER SECOND 22:31.533 --> 22:36.600 position:10% line:85% size:80% AND HOLD MORE THAN 3,580 TERABYTES OF MEMORY. 22:36.600 --> 22:42.533 position:10% line:85% size:80% (MUSIC) EVAN: HI MY NAME IS EVAN 22:42.533 --> 22:46.734 position:10% line:85% size:80% AND MY QUESTION IS, HOW DO COMPUTERS PROGRAM OTHER 22:46.734 --> 22:50.000 position:10% line:85% size:80% ELECTRONIC GADGETS? 22:50.000 --> 22:53.100 position:10% line:85% size:80% ANDERSEN: SO THEY DON'T REALLY PROGRAM, TYPICALLY DON'T PROGRAM 22:53.100 --> 22:56.700 position:10% line:85% size:80% OTHER ELECTRONIC GADGETS, BUT THEY DO CONTROL THEM. 22:56.700 --> 23:00.700 position:10% line:85% size:80% AND THE WAY THEY CONTROL THEM IS SIMILAR TO HOW A KEYBOARD WORKS 23:00.700 --> 23:04.066 position:10% line:85% size:80% WHERE WHEN YOU TYPE ON THE KEYBOARD ELECTRICAL SIGNALS ARE 23:04.066 --> 23:07.333 position:10% line:85% size:80% SENT TO THE COMPUTER, BUT IT'S JUST GOING IN THE OPPOSITE 23:07.333 --> 23:08.533 position:10% line:85% size:80% DIRECTION. 23:08.533 --> 23:11.367 position:10% line:85% size:80% AS A PROGRAM THAT'S RUNNING ON IT THAT SENDS 23:11.367 --> 23:14.433 position:10% line:85% size:80% SIGNALS TO THE ELECTRONIC DEVICE THAT CONTROLS HOW IT OPERATES. 23:14.433 --> 23:20.433 position:10% line:85% size:80% AVA: HI MY NAME IS AVA AND MY QUESTION IS, IS IT AN LED THAT 23:20.433 --> 23:28.166 position:10% line:85% size:80% MAKES THE SCREEN LIGHT UP SO YOU CAN ACTUALLY SEE IT? 23:28.166 --> 23:31.066 position:10% line:85% size:80% ERBEN: IT DEPENDS, LED'S CAN BE USED TO DO THAT, BUT IT DEPENDS 23:31.066 --> 23:32.900 position:10% line:85% size:80% ON THE TYPE OF MONITOR YOU HAVE. 23:32.900 --> 23:36.800 position:10% line:85% size:80% SOME MONITORS USE OTHER METHODS OF DISPLAYING THE PIXELS ON YOUR 23:36.800 --> 23:39.100 position:10% line:85% size:80% COMPUTER. 23:39.100 --> 23:43.800 position:10% line:85% size:80% DOMINIC: HI MY NAME IS DOMINIC, MY QUESTION IS HOW MANY WIRES 23:43.800 --> 23:47.233 position:10% line:85% size:80% ARE IN ONE WHOLE COMPUTER? 23:47.233 --> 23:52.166 position:10% line:85% size:80% ANDERSEN: OH MY GOODNESS-BILLIONS OF THEM! 23:52.166 --> 23:56.800 position:10% line:85% size:80% SO A STANDARD MEMORY CHIP IS GOING TO HAVE, YOU KNOW, EIGHT 23:56.800 --> 24:00.133 position:10% line:85% size:80% GIGABITS WORTH OF MEMORY ON IT AND YOU'RE GOING TO HAVE SEVERAL 24:00.133 --> 24:03.233 position:10% line:85% size:80% OF THOSE CHIPS ON A COMPUTER, SO EIGHT GIGABITS IS GOING TO BE 24:03.233 --> 24:06.633 position:10% line:85% size:80% ABOUT EIGHT BILLION LOCATIONS OF MEMORY AND EACH ONE OF THOSE 24:06.633 --> 24:09.967 position:10% line:85% size:80% LOCATIONS WILL HAVE AT LEAST A COUPLE WIRES THAT REPRESENT THAT 24:09.967 --> 24:12.000 position:10% line:85% size:80% MEMORY BIT. 24:12.000 --> 24:14.800 position:10% line:85% size:80% SO YOU'RE TALKING BILLIONS AND BILLIONS OF LITTLE WIRES ON A 24:14.800 --> 24:16.734 position:10% line:85% size:80% COMPUTER. 24:16.734 --> 24:20.734 position:10% line:85% size:80% ZACH: HI MY NAME IS ZACH, WHAT ARE, WHAT ARE THE MOST COMPUTER? 24:20.734 --> 24:24.900 position:10% line:85% size:80% ANDERSEN: SO THE COMMON COMPUTER ARCHITECTURE WAS INVENTED BY A 24:24.900 --> 24:28.367 position:10% line:85% size:80% GUY NAMED JOHN VON NEUMANN BACK IN, I THINK, THE FIFTIES OR 24:28.367 --> 24:33.066 position:10% line:85% size:80% SIXTIES AND THAT COMPUTER ARCHITECTURE IS USED ON ALMOST 24:33.066 --> 24:35.367 position:10% line:85% size:80% EVERY COMPUTER THAT WE HAVE NOWADAYS. 24:35.367 --> 24:37.900 position:10% line:85% size:80% SO IF YOU HAVE A DESKTOP COMPUTER OR A LAPTOP COMPUTER 24:37.900 --> 24:41.066 position:10% line:85% size:80% IT'S GOT A JOHN VON NEUMANN ARCHITECTURE TO IT. 24:41.066 --> 24:44.734 position:10% line:85% size:80% SAWYER: HI MY NAME IS SAWYER, AND MY QUESTION IS HOW DID THEY 24:44.734 --> 24:48.600 position:10% line:85% size:80% COME UP WITH ROBOTS? 24:48.600 --> 24:51.600 position:10% line:85% size:80% ANDERSEN: WELL PEOPLE HAVE WANTED TO HAVE SOMETHING THAT 24:51.600 --> 24:55.000 position:10% line:85% size:80% DOES WORK FOR THEM FOR PROBABLY THOUSANDS OF YEARS, SO AS SOON 24:55.000 --> 24:58.533 position:10% line:85% size:80% AS WE WERE ABLE TO INVENT ELECTRICAL MOTORS AND WE HAD 24:58.533 --> 25:02.000 position:10% line:85% size:80% COMPUTERS THAT COULD CONTROL THOSE MOTORS EVERYBODY STARTED 25:02.000 --> 25:05.000 position:10% line:85% size:80% TO THINK OF WAYS THAT WE COULD TAKE ADVANTAGE OF THAT TO GET 25:05.000 --> 25:06.700 position:10% line:85% size:80% WORK DONE. 25:06.700 --> 25:10.900 position:10% line:85% size:80% JAKE: HI MY NAME IS JAKE, MY SCHOOL IS LEWIS AND CLARK 25:10.900 --> 25:12.433 position:10% line:85% size:80% ELEMENTARY SCHOOL IN POCATELLO. 25:12.433 --> 25:15.900 position:10% line:85% size:80% AND MY QUESTION IS, ARE SCIENTISTS MAKING COMPUTERS THAT 25:15.900 --> 25:18.000 position:10% line:85% size:80% ACTUALLY THINK? 25:18.000 --> 25:21.433 position:10% line:85% size:80% ANDERSEN: SO PHILOSOPHERS HAVE THOUGHT ABOUT THIS QUESTION FOR, 25:21.433 --> 25:24.600 position:10% line:85% size:80% EVER SINCE COMPUTERS WERE INVENTED AND THE ANSWER TO IS 25:24.600 --> 25:27.533 position:10% line:85% size:80% PEOPLE DON'T KNOW IF THEY REALLY THINK OR NOT. 25:27.533 --> 25:30.367 position:10% line:85% size:80% IT DEPENDS ON WHAT YOU DEFINE THINKING TO BE. 25:30.367 --> 25:32.967 position:10% line:85% size:80% IF YOU THINK THAT MULTIPLYING TWO NUMBERS TOGETHER IS THINKING 25:32.967 --> 25:34.700 position:10% line:85% size:80% THEN YES COMPUTERS THINK. 25:34.700 --> 25:37.900 position:10% line:85% size:80% BUT IF YOU THINK THAT BEING CONSCIOUS OF YOUR THOUGHTS LIKE 25:37.900 --> 25:41.367 position:10% line:85% size:80% WE ARE AND KNOWING THAT YOU EXIST AND FEELING YOUR INTERNAL 25:41.367 --> 25:45.433 position:10% line:85% size:80% SELF IS PART OF THINKING THEN THAT'S AN OPEN QUESTION, WE 25:45.433 --> 25:49.533 position:10% line:85% size:80% DON'T KNOW THAT ANY COMPUTER THINKS IN THAT WAY. 25:49.533 --> 25:51.533 position:10% line:85% size:80% OSCAR: HI MY NAME IS OSCAR. 25:51.533 --> 25:57.166 position:10% line:85% size:80% HOW DOES THE COMPUTER KNOW WHICH IMAGE TO USE? 25:57.166 --> 26:00.333 position:10% line:85% size:80% ANDERSEN: THAT'S DONE BY THE COMPUTER PROGRAM THAT YOU'RE 26:00.333 --> 26:01.533 position:10% line:85% size:80% RUNNING. 26:01.533 --> 26:04.633 position:10% line:85% size:80% SO IF YOU'RE RUNNING A COMPUTER PROGRAM AND IT NEEDS TO DISPLAY 26:04.633 --> 26:07.633 position:10% line:85% size:80% AN IMAGE THE COMPUTER PROGRAM IS GOING TO SEND THAT IMAGE TO YOUR 26:07.633 --> 26:10.367 position:10% line:85% size:80% VIDEO CARD AND THE VIDEO CARD WILL SEND THAT IMAGE TO THE 26:10.367 --> 26:13.834 position:10% line:85% size:80% MONITOR AND THE MONITOR DISPLAYS THAT IMAGE TO YOU. 26:13.834 --> 26:16.100 position:10% line:85% size:80% CARTAN-HANSEN: IF SOMEONE IS INTERESTED IN A CAREER IN 26:16.100 --> 26:19.433 position:10% line:85% size:80% COMPUTER SCIENCE WHAT SHOULD HE OR SHE STUDY IN SCHOOL? 26:19.433 --> 26:23.734 position:10% line:85% size:80% ERBEN: OH YOU'LL PROBABLY NEED TO STUDY A LOT OF MATH, IT'S, 26:23.734 --> 26:28.633 position:10% line:85% size:80% PROGRAMMING IS A LOT OF SOLVING PROBLEMS AND ALGORITHM WHICH IS 26:28.633 --> 26:33.533 position:10% line:85% size:80% HOW TO GO ABOUT SOLVING A PROGRAM. 26:33.533 --> 26:35.967 position:10% line:85% size:80% ANDERSEN: WELL THERE'S A NUMBER OF DIFFERENT SUBJECTS THAT I 26:35.967 --> 26:38.734 position:10% line:85% size:80% THINK ARE IMPORTANT FOR COMPUTER SCIENTISTS TO STUDY OR POTENTIAL 26:38.734 --> 26:40.166 position:10% line:85% size:80% COMPUTER SCIENTISTS TO STUDY. 26:40.166 --> 26:42.900 position:10% line:85% size:80% MATHEMATICS IS CERTAINLY ONE OF THEM, IT'S USED QUITE A BIT IN 26:42.900 --> 26:45.834 position:10% line:85% size:80% COMPUTER SCIENCE AND IN PROGRAMMING. 26:45.834 --> 26:48.533 position:10% line:85% size:80% BUT I THINK THERE'S ALSO AN ARTISTIC SIDE TO BEING A 26:48.533 --> 26:51.233 position:10% line:85% size:80% COMPUTER PROGRAMMER AND A WEB DEVELOPER AND SO TAKING ART 26:51.233 --> 26:54.066 position:10% line:85% size:80% CLASSES AND THINKING ABOUT HOW YOU CAN DISPLAY INFORMATION AND 26:54.066 --> 26:57.700 position:10% line:85% size:80% MAKE IT EXCITING IS AN IMPORTANT THING TO STUDY. 26:57.700 --> 27:00.600 position:10% line:85% size:80% THERE'S OTHER CLASSES, THERE'S ALL KINDS OF INDUSTRIES NOWADAYS 27:00.600 --> 27:03.367 position:10% line:85% size:80% THAT YOU CAN GO INTO WHERE COMPUTER SCIENCE SKILLS ARE 27:03.367 --> 27:04.633 position:10% line:85% size:80% VALUED. 27:04.633 --> 27:07.467 position:10% line:85% size:80% SO YOU SHOULD STUDY WHATEVER YOU'RE INTERESTED IN AND TRY TO 27:07.467 --> 27:09.834 position:10% line:85% size:80% FIND A JOB IN THAT PARTICULAR INDUSTRY THAT INVOLVES COMPUTER 27:09.834 --> 27:11.266 position:10% line:85% size:80% SCIENCE. 27:11.266 --> 27:13.433 position:10% line:85% size:80% (MUSIC) CARTAN-HANSEN: I'M SORRY 27:13.433 --> 27:14.533 position:10% line:85% size:80% WE'VE RUN OUT OF TIME. 27:14.533 --> 27:16.734 position:10% line:85% size:80% MY THANKS TO TIM ANDERSEN AND FLOSSIE ERBEN FOR ANSWERING 27:16.734 --> 27:17.734 position:10% line:85% size:80% STUDENTS' QUESTIONS. 27:17.734 --> 27:19.700 position:10% line:85% size:80% ANDERSEN: THANK YOU IT WAS GREAT. 27:19.700 --> 27:20.900 position:10% line:85% size:80% ERBEN: THANK YOU FOR HAVING US. 27:20.900 --> 27:23.433 position:10% line:85% size:80% CARTAN-HANSEN: MY THANKS ALSO TO THE FOLKS HERE AT HP FOR HOSTING 27:23.433 --> 27:24.734 position:10% line:85% size:80% US. 27:24.734 --> 27:27.066 position:10% line:85% size:80% YOU CAN LEARN MORE ABOUT COMPUTERS AND LOTS OF OTHER 27:27.066 --> 27:29.333 position:10% line:85% size:80% SCIENCE TOPICS ON THE SCIENCE TREK WEBSITE. 27:29.333 --> 27:31.800 position:10% line:85% size:80% WE'LL ANSWER MORE QUESTIONS ABOUT COMPUTERS ON SCIENCE TREK, 27:31.800 --> 27:32.834 position:10% line:85% size:80% THE WEB SHOW. 27:32.834 --> 27:35.333 position:10% line:85% size:80% AND IF YOU WANT TO SUBMIT A QUESTION FOR SCIENCE TREK IT'S 27:35.333 --> 27:37.633 position:10% line:85% size:80% EASY YOU CAN SEND IT AS AN EMAIL OR AS A VIDEO QUESTION RECORDED 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